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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Summary

In this chapter, we learned how to draw graphics on screen and off screen, using the QPainter class. We also learned how to create our own custom widget in Qt. Then, we explored the Graphics View framework and created a simple game.

Throughout this chapter, we have learned how Qt provides the QPaintDevice interface and QPainter class to perform graphics operations. Using QPaintDevice subclasses such as QWidget, QImage, and QPixmap, you can perform onscreen and offscreen drawing. We also saw how Qt provides a separate viewable object hierarchy for large numbers of lightweight objects through the Graphics View framework, supported by the classes QGraphicsView and QGraphicsScene, and the QGraphicsItem interface.

In the next chapter, we turn from Qt's support for GUIs in C++ to that of Qt Quick. We'll learn about the fundamental Qt Quick constructs, performing animations...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng