The Android SDK provides a number of mechanisms for the implementation of audio recording and playback. This chapter has looked at two of these, in the form of the MediaPlayer and MediaRecorder classes. Having covered the theory of using these techniques, this chapter worked through the creation of an example application designed to record and then play back audio. In the course of working with audio in Android, this chapter also looked at the steps involved in ensuring that the device on which the application is running has a microphone before attempting to record audio. The use of external storage in the form of an SD card was also covered.
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You're reading from Android Studio 4.1 Development Essentials – Java Edition
Neil Smyth has over 25 years of experience in the IT industry, including roles in software development and enterprise-level UNIX and Linux system administration. In addition to a bachelor’s degree in information technology, he also holds A+, Security+, Network+, Project+, and Microsoft Certified Professional certifications and is a CIW Database Design Specialist. Neil is the co-founder and CEO of Payload Media, Inc. (a technical content publishing company), and the author of the Essentials range of programming and system administration books.
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Neil Smyth has over 25 years of experience in the IT industry, including roles in software development and enterprise-level UNIX and Linux system administration. In addition to a bachelor’s degree in information technology, he also holds A+, Security+, Network+, Project+, and Microsoft Certified Professional certifications and is a CIW Database Design Specialist. Neil is the co-founder and CEO of Payload Media, Inc. (a technical content publishing company), and the author of the Essentials range of programming and system administration books.
Read more about Neil Smyth