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Learn C Programming. - Second Edition

You're reading from  Learn C Programming. - Second Edition

Product type Book
Published in Aug 2022
Publisher Packt
ISBN-13 9781801078450
Pages 742 pages
Edition 2nd Edition
Languages
Author (1):
Jeff Szuhay Jeff Szuhay
Profile icon Jeff Szuhay

Table of Contents (37) Chapters

Preface 1. Part 1: C Fundamentals
2. Chapter 1:Running Hello, World! 3. Chapter 2: Understanding Program Structure 4. Chapter 3: Working with Basic Data Types 5. Chapter 4: Using Variables and Assignments 6. Chapter 5: Exploring Operators and Expressions 7. Chapter 6: Exploring Conditional Program Flow 8. Chapter 7: Exploring Loops and Iterations 9. Chapter 8: Creating and Using Enumerations 10. Part 2: Complex Data Types
11. Chapter 9: Creating and Using Structures 12. Chapter 10: Creating Custom Data Types with typedef 13. Chapter 11: Working with Arrays 14. Chapter 12: Working with Multi-Dimensional Arrays 15. Chapter 13: Using Pointers 16. Chapter 14: Understanding Arrays and Pointers 17. Chapter 15: Working with Strings 18. Chapter 16: Creating and Using More Complex Structures 19. Part 3: Memory Manipulation
20. Chapter 17: Understanding Memory Allocation and Lifetime 21. Chapter 18: Using Dynamic Memory Allocation 22. Part 4: Input and Output
23. Chapter 19: Exploring Formatted Output 24. Chapter 20: Getting Input from the Command Line 25. Chapter 21: Exploring Formatted Input 26. Chapter 22: Working with Files 27. Chapter 23: Using File Input and File Output 28. Part 5: Building Blocks for Larger Programs
29. Chapter 24: Working with Multi-File Programs 30. Chapter 25: Understanding Scope 31. Chapter 26: Building Multi-File Programs with Make 32. Chapter 27:Creating Two Card Programs 33. Epilogue 34. Assessments 35. Other Books You May Enjoy Appendix

Chapter 10 – Creating Custom Data Types 
with typedef

  1. The typedef keyword allows us to create synonym types that add context to variables of that type.
  2. For enumeration and structure types, typedef provides a shorthand synonym. Instead of using enum List, we can use typedef to shorten it to just List. Instead of using struct Gizmo, we can use typedef to shorten it to just Gizmo. Then, we can declare variables of List and Gizmo synonym types.
  3. Essentially, there is no difference. The syntax for both is identical.
  4. The –Wall and –Werror switches instruct the compiler to treat any warning as an error and to cause all errors, no matter how trivial, to stop compilation.
  5. Anything that does not allocate memory (typedef, enum, struct, and function prototypes) goes into a header file. Anything that allocates memory or defines functions goes into the source file, not the header.
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