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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Adding methods with extensions


Sometimes, we would like to add methods to an existing class. We already know how to do this; we just need to go to its Swift source file and add a new method within the class body. However, sometimes, we cannot access the source code for the class, or it isn't convenient to make changes to it. A typical example of this situation is a class, struct, or any other type that is part of the standard language elements. For example, we might want to add a method that we can call in any Int value to initialize either a 2D or 3D point with all its elements set to the Int value.

The following lines declare a simple Point2D class that represents a mutable 2D point with the x and y elements. The class conforms to the CustomStringConvertible protocol; therefore, it declares a description computed property that returns a string representation for the 2D point:

public class Point2D: CustomStringConvertible {
    public var x: Int
    public var y: Int

    public var valuesAsDescription...
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