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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Summary


In this chapter, you learned how to take advantage of simple inheritance to specialize a base class. We designed many classes from top to bottom using chained initializers, type properties, computed properties, stored properties, and methods. Then, we coded most of these classes in the interactive Playground, taking advantage of different mechanisms provided by Swift.

We took advantage of operator functions to overload operators that we could use with the instances of our classes. We overrode and overloaded initializers, type properties, and methods. We took advantage of one of the most exciting object-oriented features: polymorphism.

Now that we have learned to work with inheritance, abstraction, and specialization, we are ready to work with protocols, which is the topic of the next chapter.

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