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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Summary


In this chapter, you learned how to recognize real-world elements and translate them into the different components of the object-oriented paradigm supported in Swift: classes, protocols, properties, methods, and instances. You understood that the classes represent blueprints or templates to generate the objects, also known as instances.

We designed a few classes with properties and methods that represent blueprints for real-life objects. Then, we improved the initial design by taking advantage of the power of abstraction and specialized different classes. We generated many versions of the initial UML diagram as we added superclasses and subclasses. Finally, we wrote some code in the Swift Playground to understand how we can interact with API objects.

Now that you have learned some of the basics of the object-oriented paradigm, we are ready to start creating classes and instances in Swift, which is the topic of the next chapter.

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Object???Oriented Programming with Swift 2
Published in: Jan 2016 Publisher: ISBN-13: 9781785885693
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