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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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Using the SDL_mixer extension for sound


The SDL_mixer extension has its own Mercurial repository that can be used to grab the latest source for the extension. It is located at http://hg.libsdl.org/SDL_mixer. The TortoiseHg application can again be used to clone the extension's Mercurial repository. Follow these steps to build the library:

  1. Open up TortoiseHg and press CTRL+SHIFT+N to start cloning a new repository.

  2. Type http://hg.libsdl.org/SDL_mixer into the source box.

  3. The Destination will be C:\SDL2_mixer.

  4. Hit Clone and wait for completion.

  5. Navigate to C:\SDL2_mixer\VisualC\ and open SDL_mixer.vcproj in Visual Studio 2010.

  6. As long as the x64 folder outlined in Chapter 2, Drawing in SDL was created, the project will convert with no issues.

  7. We are going to build the library without MP3 support as we are not going to need it, and also it does not work particularly well with SDL 2.0.

  8. Add MP3_MUSIC_DISABLED to the Preprocessor Definitions in the project properties, which can be found by navigating...

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821

Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell