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Mastering Graphics Programming with Vulkan

You're reading from  Mastering Graphics Programming with Vulkan

Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803244792
Pages 382 pages
Edition 1st Edition
Languages
Authors (2):
Marco Castorina Marco Castorina
Profile icon Marco Castorina
Gabriel Sassone Gabriel Sassone
Profile icon Gabriel Sassone
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Foundations of a Modern Rendering Engine
2. Chapter 1: Introducing the Raptor Engine and Hydra 3. Chapter 2: Improving Resources Management 4. Chapter 3: Unlocking Multi-Threading 5. Chapter 4: Implementing a Frame Graph 6. Chapter 5: Unlocking Async Compute 7. Part 2: GPU-Driven Rendering
8. Chapter 6: GPU-Driven Rendering 9. Chapter 7: Rendering Many Lights with Clustered Deferred Rendering 10. Chapter 8: Adding Shadows Using Mesh Shaders 11. Chapter 9: Implementing Variable Rate Shading 12. Chapter 10: Adding Volumetric Fog 13. Part 3: Advanced Rendering Techniques
14. Chapter 11: Temporal Anti-Aliasing 15. Chapter 12: Getting Started with Ray Tracing 16. Chapter 13: Revisiting Shadows with Ray Tracing 17. Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing 18. Chapter 15: Adding Reflections with Ray Tracing 19. Index 20. Other Books You May Enjoy

Improving banding

Banding is a problem affecting various steps in the rendering of a frame. It affects Volumetric Fog and lighting calculations, for example.

Figure 11.5 – Banding problem detail in Volumetric Fog

Figure 11.5 – Banding problem detail in Volumetric Fog

We can see in Figure 11.5 how this can be present in Volumetric Fog if no solution is implemented. A solution to remove banding in visuals is to add some dithering to various passes of the frame, but that also adds visual noise to the image.

Dithering is defined as the intentional addition of noise specifically to remove banding. Different type of noises can be used, as we will see in the accompaining code. Adding temporal reprojection smoothens the noise added, thus becoming one of the best ways to improve the visual quality of the image.

In Chapter 10, Adding Volumetric Fog, we saw a very simple temporal reprojection scheme, and we have also added noise to various steps of the algorithm. We have now seen a more complex implementation...

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