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Kotlin Design Patterns and Best Practices - Third Edition

You're reading from  Kotlin Design Patterns and Best Practices - Third Edition

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781805127765
Pages 474 pages
Edition 3rd Edition
Languages
Author (1):
Alexey Soshin Alexey Soshin
Profile icon Alexey Soshin

Table of Contents (19) Chapters

Preface 1. Section 1: Classical Patterns
2. Getting Started with Kotlin 3. Working with Creational Patterns 4. Understanding Structural Patterns 5. Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Introducing Functional Programming 8. Threads and Coroutines 9. Controlling the Data Flow 10. Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Idioms and Anti-Patterns 13. Practical Functional Programming with Arrow 14. Concurrent Microservices with Ktor 15. Reactive Microservices with Vert.x 16. Assessments
17. Other Book You May Enjoy
18. Index

Bridge

The Bridge design pattern is a great tool for avoiding the pitfalls of overusing inheritance and creating more flexible, maintainable code. It helps in separating abstractions from their implementations, allowing for better extensibility.

Let’s imagine we want to build a system to manage different kinds of troopers for the Galactic Empire.

We’ll begin by defining an interface to represent the basic behavior of a trooper:

interface Trooper {
    fun move(x: Long, y: Long)
    fun attackRebel(x: Long, y: Long)
}

With this interface, we establish the fundamental behavior that all troopers should have. Next, we’ll move on to implementing different types of troopers:

open class StormTrooper : Trooper {
    override fun move(x: Long, y: Long) {
        // Move at normal speed
    }
    override fun attackRebel(x: Long, y: Long) {
        // Missed most of the time
    }
}
open class ShockTrooper : Trooper {
    override fun move(x: Long,...
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