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Gideros Mobile Game Development

You're reading from  Gideros Mobile Game Development

Product type Book
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Pages 154 pages
Edition 1st Edition
Languages
Author (1):
Arturs Sosins Arturs Sosins
Profile icon Arturs Sosins

Table of Contents (12) Chapters

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Setting up our project


Open up Gideros Studio and create a new project. Let's call it MashballsClone. While we are there, let's create the main.lua file for our initial code and also create the images folder to store our images in.

Just to make our project more maintainable, it is better to copy the files of the Gideros project in the same folders as you add them inside Gideros Studio. For example, create the images folder (and any other folder we will be creating) in your filesystem, and before you add images to Gideros project folder, copy them into the corresponding folder and only then add it in Gideros Studio. That way the structure will be the same for both Gideros project and your filesystem.

Now let's do the necessary settings. Right-click on the MashballsClone folder inside the Project pane and select Properties. Click on the iOS tab and select For iPhone and iPad as value for both Retina Display and Autorotation, which means we will support both iPads and iPhones with Retina display...

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