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Gideros Mobile Game Development

You're reading from  Gideros Mobile Game Development

Product type Book
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Pages 154 pages
Edition 1st Edition
Languages
Author (1):
Arturs Sosins Arturs Sosins
Profile icon Arturs Sosins

Table of Contents (12) Chapters

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Summary


We have enhanced our game with more stylish controls, such as using swipe gesture on packs and controlling the main game element with a magnetic force created by our own fingers touching the screen. We have also gamified our game with high scores and added tweens and frame animations to juice it up; and let's not forget background music and sounds that we added to complement our game.

Now the game itself is far from finished. But, by now you have learned all the basics that you need to create a game using Gideros. You have also learned about the additions that you can do to improve it visually, acoustically (aurally), and aesthetically.

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