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You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product typeBook
Published inNov 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781837636877
Edition7th Edition
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Author (1)
Harrison Ferrone
Harrison Ferrone
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Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone

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Moving the player with the Transform component

We want a third-person adventure setup for Hero Born, so we’ll start with a capsule that can be controlled with keyboard input and a camera to follow the capsule as it moves. Even though these two GameObjects will work together in the game, we’ll keep them, and their scripts, separate for better control.

Before we can do any scripting, you’ll need to add a player capsule to the scene, which is your next task.

We can create a nice player capsule in just a few steps:

  1. Click on + > 3D Object > Capsule from the Hierarchy panel and name it Player.
  2. Position the player capsule in the level wherever you like, but I like to put it close to one of the central ramps. It’s also important to position the capsule above the ground plane, so be sure to set the Transform Y position value to 1 in the Inspector.
  3. Select the Player GameObject and click on Add Component at the bottom of the Inspector...
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Learning C# by Developing Games with Unity - Seventh Edition
Published in: Nov 2022Publisher: PacktISBN-13: 9781837636877

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone