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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

This chapter has been a fast descent from the basic theory of programming and its building blocks into the strata of real code and C# syntax. We’ve seen good and bad forms of code formatting, learned how to debug information in the Unity console, and created our first variables.

C# types, access modifiers, and variable scope weren’t far behind, as we worked with member variables in the Inspector window and started venturing into the realm of methods and actions.

Methods helped us to understand written instructions in code, but more importantly, how to properly harness their power into useful behaviors. Input parameters, return types, and method signatures are all important topics, but the real gift they offer is the potential for new kinds of actions to be performed.

You’re now armed with the two fundamental building blocks of programming—variables and methods; almost everything you’ll do from now on will be an extension or application...

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