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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Chico Queiroz Chico Queiroz
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Chico Queiroz
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers 2. Inventory GUIs FREE CHAPTER 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction


Unity 5 builds on the introduction of powerful 2D features in the Mecanim animation system and the 2D physics system that were introduced in Unity 4.6 late 2014. In this chapter, we present a range of recipes to introduce the basics of 2D animation in Unity 5, and help you understand the relationships between the different animation elements.

The big picture

In Unity 2D animations can be created in several different ways – one way is to create many images, each slightly different, which frame-by-frame give the appearance of movement. A second way to create animations is by defining keyframe positions for individual parts of an object (for example, the arms, legs, feet, head, eyes, and so on), and getting Unity to calculate all the in-between positions when the game in running.

Both sources of animations become Animation Clips in the Animation panel. Each Animation Clip then becomes a State in the Animator Controller State Machine. We then define under what conditions a GameObject...

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