Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

Arrow left icon
Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Chico Queiroz Chico Queiroz
Author Profile Icon Chico Queiroz
Chico Queiroz
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers 2. Inventory GUIs FREE CHAPTER 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating a message that fades away

Sometimes, we want a message to display just for a certain time, and then fade away and disappear, which will appear as shown in this screenshot:

Creating a message that fades away

Getting ready

This recipe adapts the first recipe in this chapter, so make a copy of that project to work on for this recipe.

For this recipe, we have prepared the script that you need in a folder named Scripts in the 1362_01_04 folder.

How to do it...

To display a text message that fades away, follow these steps:

  1. Import the provided C# script class called CountdownTimer.
  2. Ensure that GameObject Text-hello is selected in the Hierarchy tab. Then, attach an instance of the CountdownTimer C# script class as a component of this GameObject.
  3. Create a C# script class, FadeAway, containing the following code, and add an instance as a scripted component to the GameObject Text-hello:
    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class FadeAway : MonoBehaviour {
      private CountdownTimer countdownTimer;
      private Text textUI;
      private int fadeDuration = 5;
      private bool fading = false;
    
      void Start (){
        textUI = GetComponent<Text>();
        countdownTimer = GetComponent<CountdownTimer>();
    
        StartFading(fadeDuration);
      }
    
      void Update () {
        if(fading){
          float alphaRemaining = countdownTimer.GetProportionTimeRemaining();
          print (alphaRemaining);
          Color c = textUI.material.color;
          c.a = alphaRemaining;
          textUI.material.color = c;
    
          // stop fading when very small number
          if(alphaRemaining < 0.01)
            fading = false;
        }
      }
    
      public void StartFading (int timerTotal){
        countdownTimer.ResetTimer(timerTotal);
        fading = true;
      }
    }
  4. When you run the scene, you will now see that the message on the screen slowly fades away, disappearing after 5 seconds.

How it works...

An instance of the provided CountdownTimer script class was added as a component to the GameObject Text-hello.

You added to the GameObject Text-hello an instance of the scripted class, FadeAway. The Start()method caches references to the Text and CountdownTimer components in the countdownTimer and textUI variables. Then, it calls the StartFading(…)method, passing in the number 5, so that the message will have faded to invisible after 5 seconds.

The StartFading(…) method starts this timer scripted component to countdown to the given number of seconds. It also sets the fading Boolean flag variable to true.

The Update() method, in each frame, tests if the fading variable is true. If it is true, then the alpha (transparency) component of the color of the Text-hello object is set to a value between 0.0 and 1.0, based on the proportion of the time remaining in the CountdownTimer object. Finally, if the proportion of time remaining is less than a very small value (0.01), then the fading variable is set to false (to save the processing work since the text is now invisible).

lock icon The rest of the chapter is locked
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity 5.x Cookbook
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Modal Close icon
Modal Close icon