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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Chico Queiroz Chico Queiroz
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Chico Queiroz
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers 2. Inventory GUIs FREE CHAPTER 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Conclusion

In this chapter, we have introduced recipes demonstrating a range of Unity 5 UI components, and illustrated how the same components can be used in different ways (such as an interactive slider being used to display the status of a countdown timer). One set of UI components in many games are those that communicate to the user what they are carrying (or yet to pick up). We have dedicated another chapter in this book to inventories in Chapter 2, Inventory GUIs, which provides many inventory recipes and additional UI controls, such as adding interactive scroll bars.

Here are some suggestions for further reading, tutorials, and resources to help you continue your learning of UI development in Unity:

Games need fonts in a style to match the gameplay and theme. Here are some of the sources of free personal/commercial fonts suitable for many games:

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Tech Concepts
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Programming languages
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