Using Booleans on your mesh
In this section, we will show you in-depth how to use Booleans in the Geometry Node editor.
You might have worked with Boolean Modifier before in Blender. This modifier performs operations on meshes such as cutting, combining, or intersecting two meshes.
The Boolean system in the Geometry Node editor works in much the same way. In the following figure, you’ll see the node that we will be using to perform these actions:
Figure 9.7: The Mesh Boolean node
We have already seen a possible use case of this node in Chapter 7, where we made a Procedural 3D Ambigram. Now, it’s time to look at what else this node can do!
As you can see at the top of the node, we see the mode selection of this node. Let’s go over each mode that this node presents:
- Intersect: As the title of this mode suggests, this mode will detect the intersection of multiple (two or more) meshes. If a mesh is present at a given point on every...