Summary
This chapter demonstrated how to create a shrinkwrap effect using Geometry Nodes in Blender.
The process began by using a Geometry Proximity node to pull the vertices of a high-resolution cube toward a collection of target objects. This core logic was placed inside a Simulation Zone, where a Dual Mesh node was used to iteratively alter the mesh topology and create the shrinking animation. The setup was then adapted to use a Repeat Zone, which allowed the entire simulation to run in a single frame for real-time interactivity.
Finally, performance was optimized by creating separate high-quality and low-quality node branches, using an Is Viewport and Switch node to provide a fast preview while preserving detail for the final render.
In the next chapter, we’ll look at some common issues beginners might experience using the Simulation Zone and Repeat Zone.
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