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Unreal Engine 4.x Projects [Video]

By Mike Sill
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Download this book in EPUB and PDF formats
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Stream this video
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What do you get with Audiobook?
Download a zip folder consisting of audio files (in MP3 Format) along with supplementary PDF
What do you get with Exam Trainer?
Flashcards, Mock exams, Exam Tips, Practice Questions
Access these resources with our interactive certification platform
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About this video

If you want to do more with Unreal Engine 4 and dive deep into the amazing capabilities that it has to offer, then this video is the right choice for you. In this video, you will learn how to create 2 different Unreal Engine 4 games.

The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 and enable you to become a pro game developer with Unreal Engine 4.

Style and Approach

This video takes a project-based approach. Over the course of the video, you’ll create 2 complete games with increasing levels of difficulty. We use illustrative examples to help you out in your own game creation process.

Publication date:
December 2016
Publisher
Packt
Duration
8 hours 49 minutes
ISBN
9781786468376

About the Author
  • Mike Sill

    Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles.

    Some of Mike’s notable works and links:

    • Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II https://youtu.be/De-x3xxG1bU
    • Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting/importing motion capture and other prop, vehicle, and camera animations.
    • The newly launched Mass Effect: New Earth Thrill Ride: http://www.halon.com/web/our-work/mass-effect-new-earth/
    • Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.
    • You can find his personal portfolio at Mikesill.net and find him on LinkedIn at https://www.linkedin.com/in/mikesill3d.

    Browse publications by this author
Latest Reviews (1 reviews total)
Ironed out some things I was having trouble understanding with game dev in unreal engine.
Unreal Engine 4.x Projects [Video]
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