Learn the Foundations of Blender [Video]
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Free Chapter3D Modeling
- Interface and Navigation
- Edit Mode and the Extrude Tool
- Duplicating Objects
- The Loop Cut and Slide Tool
- Rendering a Scene
- The Array Modifier
- Assembling Complex Objects
- Circular Extrusions
- The Subdivision Surface Modifier
- Continuing the Lego Scene
- Snapping Tools
- Beginning the Lego Character
- The Mirror Modifier
- Creating the Character's Arms
- Creating the Hands
- Finishing the Lego Scene
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Materials and Lighting
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UV Mapping and Texturing
- What is UV Mapping?
- Seams and Scale
- UV Coordinate Space
- Average Island Scale and Pack Islands
- Assembling and Exporting a UV Map
- Using GIMP to Create a Color Map
- Applying the Texture Map in Blender
- The Align UVs Tool
- Creating a Color Map
- HDR Images for Reflections
- Getting Ready for Texture Painting
- Using a Texture with the Brush
- Using the Stencil Brush Mapping
- Painting on the 3D Object
- Adding Bump Displacement
In this course, you'll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We begin with Blender's interface and navigation tools and move steadily into its foundational modelling tools such as Extrude and Loop Cut. We'll talk about building up complex objects from basic shapes, and you'll be introduced to some of Blender's modifiers, such as Mirror and Subdivision Surface.
We then talk about using Blender's Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender's camera and render settings. We will then go over the different kinds of light that Blender has to offer. And we use the Node Editor to create and modify materials for our scene. The interaction of materials and lighting is an important part of any scene, and this course provides the fundamental concepts and techniques you'll need to achieve great renders in Blender.
Finally, we will talk about what UV mapping is and why it is needed. We'll go over the tools that Blender offers for UV-mapping our 3D objects. And we'll look at how to export your UV maps out of Blender so you can build textures in image-editing programs such as GIMP. We'll then bring these textures into Blender and assign them to our objects using the Node Editor. In addition, we will work with Blender's Texture Painting tools, and examine how we can paint textures directly on our 3D models.
Click the Enroll button and get on the road to success with Blender!
All the code files are placed at https://github.com/PacktPublishing/Learn-the-Foundations-of-Blender
Style and Approach
This course is designed to help you build something from scratch, from prototype to near completion. It covers the theory and implementation with real app examples.
- Publication date:
- May 2019
- Publisher
- Packt
- Duration
- 6 hours 25 minutes
- ISBN
- 9781838982843