Blender 2.8 Game Vehicle Creation [Video]
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Free ChapterIntroduction and Set-up
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Modeling the Front of the Vehicle
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Creating the Cab and Doors
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Modeling the Back of the Vehicle
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Creating the Gun Turret
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Adding a Few Details to the Cab
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Modeling the Wheels and Tires
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More Details to the Front of the Vehicle
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More Details to the Rear of the Vehicle
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Creating the Machine Gun
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Adding More Details to the Cab
- Beginning the Rear-View Mirrors
- Continuing the Rear-View Mirror
- Finishing the Rear-View Mirrors
- Adding the Door Hinges
- Beginning the Antenna Supports
- Finishing the Antenna Supports
- Modeling the Door Handles
- Creating the Front Light Platforms
- Modeling the Light Fixture
- Finishing the Lights and Starting the Fender
- Finishing the Modeling
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UV Mapping the Cab and Turret
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UV Mapping the Machine Gun
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UV Mapping the Front of the Vehicle
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UV Mapping the Back of the Vehicle
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UV Mapping the Tires and Wheels
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Creating the Color ID Maps
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Texturing with Substance Painter
- Exporting the Models as FBX
- Importing Files into Substance Painter
- Beginning the Textures for the Vehicle
- Texturing the Handles, Fenders, and Windows
- Texturing the Lights and Mirrors
- Finishing the Textures of the Vehicle
- Beginning to Texture the Gun
- Finishing the Gun Textures
- Reimporting a Mesh into Substance Painter
- Baking a Normal Map in Substance Painter
- Texturing the Spare Tire
- Hand-Painting the Dirt Textures
- Exporting Texture Maps from Substance Painter
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Configuring a Vehicle in Unity
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Conclusion
In this course, you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.
You will begin by modelling an Oshkosh-M All-Terrain Vehicle. You’ll go over the modelling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. You will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here, you will export the model out of Blender and into Substance Painter. You will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, you will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.
By the end of this course, you will acquire the skills to develop a fully-featured game vehicle.
- Publication date:
- February 2020
- Publisher
- Packt
- Duration
- 22 hours 3 minutes
- ISBN
- 9781800206373