Unity 2020 Mobile Game Development - Second Edition

More Information
  • Create and publish an endless runner game
  • Design responsive user interfaces for your games
  • Develop interesting gameplay elements using inputs from your mobile device
  • Detect collisions, receive user input, and create player movements
  • Monetize your game projects with Unity ads and in-app purchases
  • Keep players engaged using mobile notifications
  • Create beautiful, interactive content for Android and iOS devices
  • Design UI elements that can be used in landscape and portrait modes at different resolutions, supporting phones, tablets, and PCs

Unity has established itself as one of the most efficient cross-platform game engines for developing mobile games. If you love mobile games and want to learn how to make them, but have no idea where to begin, then this book will help you get started. This book follows a systematic approach to helping you build an endless runner game using Unity, with plenty of examples showing how to make it uniquely your own.

Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You’ll learn to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. Next, you will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Later, the book will demonstrate how to take your games into the real world by adding augmented reality features and creating gameplay elements. In addition to this, you’ll learn how to use Unity’s analytics tools to gain insights into how players like and use your game, which will help you enhance your game further. Finally, you’ll explore how to publish your game on the App Store and Google Play Store.

By the end of this book, you will have learned how to develop and deploy intuitive 2D and 3D games for Android and iOS platforms using Unity 2020.

  • Get up to speed with mobile game development using Unity 2020
  • Take your games into the real world by adding interesting augmented reality features
  • Use the power of C# scripting to create realistic gameplay and animations
Page Count 465
Course Length 13 hours 57 minutes
ISBN 9781838987336
Date Of Publication 12 Jun 2020


John P. Doran

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science degree in Game Design. For over a decade, John has gained extensive hands-on expertise in game development by working in various roles, ranging from game designer to lead UI programmer. He has worked in teams ranging from just himself to over 70 people in student, mod, and professional game projects (including working at LucasArts on Star Wars: 1313). Additionally, John has worked in game development education, teaching in Singapore, South Korea, and the United States. To date, he has authored over 15 books on game development. John is currently an Instructor in Residence at Bradley University. In an earlier incarnation, he was an award-winning videographer.