Reader small image

You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
Tools
Right arrow
Author (1)
Jorge Palacios
Jorge Palacios
author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

Right arrow

Finding the shortest path with Dijkstra


The Dijkstra's algorithm was initially designed to solve the single-source shortest path problem for a graph. Thus, the algorithm finds the lowest-cost route to everywhere from a single point. We will learn how to make use of it with two different approaches.

Getting ready

The first thing to do is import the binary heap class from the Game Programming Wiki (GPWiki) into our project, given that neither the .Net framework nor Mono has a defined structure for handling binary heaps or priority queues.

For downloading the source file and more information regarding GP Wiki's binary heap, please refer to the documentation online available at http://content.gpwiki.org/index.php/C_sharp:BinaryHeapOfT.

How to do it...

We will learn how to implement the Dijkstra algorithm using the same number of parameters as the other algorithms, and then explain how to modify it to make maximum use of it according to its original purpose.

  1. Define the GetPathDijkstra function with...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios