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TypeScript 4 Design Patterns and Best Practices

You're reading from  TypeScript 4 Design Patterns and Best Practices

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781800563421
Pages 350 pages
Edition 1st Edition
Author (1):
 Theofanis Despoudis Theofanis Despoudis
Profile icon Theofanis Despoudis

Table of Contents (14) Chapters

Preface 1. Section 1: Getting Started with TypeScript 4
2. Chapter 1: Getting Started with Typescript 4 3. Chapter 2: TypeScript Core Principles 4. Section 2: Core Design Patterns and Concepts
5. Chapter 3: Creational Design Patterns 6. Chapter 4: Structural Design Patterns 7. Chapter 5: Behavioral Design Patterns 8. Section 3: Advanced Concepts and Best Practices
9. Chapter 6: Functional Programming with TypeScript 10. Chapter 7: Reactive Programming with TypeScript 11. Chapter 8: Developing Modern and Robust TypeScript Applications 12. Chapter 9: Anti-Patterns and Workarounds 13. Other Books You May Enjoy

Prototype pattern

The next creational design pattern that you will study is the Prototype. This pattern helps abstract the object creation process. Let's explore in detail what we mean.

A Prototype is a kind of object that takes its initial state and properties out of existing objects. The main idea is to avoid having to manually create an object and assign properties to it from another object.

Using a Prototype pattern, you can use objects that implement the Prototype interface. Instead of creating a new object by calling the new operator, you instead follow a divergent path. You construct objects that adhere to the Prototype interface, which has a single method, clone(). When called, it will clone the existing instance of the object and its internal properties. You can avoid duplicating the logic of creating a new object and assigning common functionality. You will now learn what the ideal circumstances are for using this pattern.

When do we use the Prototype pattern...

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