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You're reading from  TensorFlow Reinforcement Learning Quick Start Guide

Product typeBook
Published inMar 2019
PublisherPackt
ISBN-139781789533583
Edition1st Edition
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Kaushik Balakrishnan
Kaushik Balakrishnan
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Kaushik Balakrishnan

Kaushik Balakrishnan works for BMW in Silicon Valley, and applies reinforcement learning, machine learning, and computer vision to solve problems in autonomous driving. Previously, he also worked at Ford Motor Company and NASA Jet Propulsion Laboratory. His primary expertise is in machine learning, computer vision, and high-performance computing, and he has worked on several projects involving both research and industrial applications. He has also worked on numerical simulations of rocket landings on planetary surfaces, and for this he developed several high-fidelity models that run efficiently on supercomputers. He holds a PhD in aerospace engineering from the Georgia Institute of Technology in Atlanta, Georgia.
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Getting introduced to the Atari environment

The Atari 2600 game suite was originally released in the 1970s, and was a big hit at that time. It involves several games that are played by users using the keyboard to enter actions. These games were a big hit back in the day, and inspired many computer game players of the 1970s and 1980s, but are considered too primitive by today's video game players' standards. However, they are popular today in the RL community as a portal to games that can be trained by RL agents.

Summary of Atari games

Here is a summary of a select few games from Atari (we won't present screenshots of the games for copyright reasons, but will provide links to them).

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TensorFlow Reinforcement Learning Quick Start Guide
Published in: Mar 2019Publisher: PacktISBN-13: 9781789533583

Author (1)

author image
Kaushik Balakrishnan

Kaushik Balakrishnan works for BMW in Silicon Valley, and applies reinforcement learning, machine learning, and computer vision to solve problems in autonomous driving. Previously, he also worked at Ford Motor Company and NASA Jet Propulsion Laboratory. His primary expertise is in machine learning, computer vision, and high-performance computing, and he has worked on several projects involving both research and industrial applications. He has also worked on numerical simulations of rocket landings on planetary surfaces, and for this he developed several high-fidelity models that run efficiently on supercomputers. He holds a PhD in aerospace engineering from the Georgia Institute of Technology in Atlanta, Georgia.
Read more about Kaushik Balakrishnan