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Product typeBook
Published inMar 2014
Publisher
ISBN-139781783982226
Edition1st Edition
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Author (1)
Daniel Leonard Bates
Daniel Leonard Bates
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Daniel Leonard Bates

Daniel Bates is a computer science researcher at the University of Cambridge. His day job involves inventing designs for future mobile phone processors and when he gets home, he likes playing games or working on one of his coding projects (or both!). Daniel has been a volunteer for the Raspberry Pi Foundation since 2011 and is enthusiastic about introducing new people to computing. He has previously written Instant Minecraft: Pi Edition Coding How-to and Raspberry Pi Projects for Kids (First Edition), both published by Packt Publishing.
Read more about Daniel Leonard Bates

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Summary


In this chapter, we used the Python programming language to create a game. We created an electronic circuit to act as the game controller, and used code to detect when the buttons were being pressed. We learned the basics of the Python language, and saw how separating the code into multiple functions makes it more flexible and easier to manage.

In the next chapter, we will build on this Python knowledge to create an interactive map.

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Raspberry Pi Projects for Kids
Published in: Mar 2014Publisher: ISBN-13: 9781783982226

Author (1)

author image
Daniel Leonard Bates

Daniel Bates is a computer science researcher at the University of Cambridge. His day job involves inventing designs for future mobile phone processors and when he gets home, he likes playing games or working on one of his coding projects (or both!). Daniel has been a volunteer for the Raspberry Pi Foundation since 2011 and is enthusiastic about introducing new people to computing. He has previously written Instant Minecraft: Pi Edition Coding How-to and Raspberry Pi Projects for Kids (First Edition), both published by Packt Publishing.
Read more about Daniel Leonard Bates