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Python Deep Learning

You're reading from  Python Deep Learning

Product type Book
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Pages 406 pages
Edition 1st Edition
Languages
Authors (4):
Valentino Zocca Valentino Zocca
Profile icon Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Profile icon Gianmario Spacagna
Daniel Slater Daniel Slater
Profile icon Daniel Slater
Peter Roelants Peter Roelants
Profile icon Peter Roelants
View More author details

Table of Contents (18) Chapters

Python Deep Learning
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Machine Learning – An Introduction Neural Networks Deep Learning Fundamentals Unsupervised Feature Learning Image Recognition Recurrent Neural Networks and Language Models Deep Learning for Board Games Deep Learning for Computer Games Anomaly Detection Building a Production-Ready Intrusion Detection System Index

Summary


In this chapter, we looked at building computer game playing agents using reinforcement learning. We went through the three main approaches: policy gradients, Q-learning, and model-based learning, and we saw how deep learning can be used with these approaches to achieve human or greater level performance. We would hope that the reader would come out of this chapter with enough knowledge to be able to use these techniques in other games or problems that they may want to solve. Reinforcement learning is an incredibly exciting area of research at the moment. Companies such as Google, Deepmind, OpenAI, and Microsoft are all investing heavily to unlock this future.

In the next chapter, we will take a look at anomaly detection and how the deep learning method can be applied to detect instances of fraud in financial transaction data.

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