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Python Deep Learning

You're reading from  Python Deep Learning

Product type Book
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Pages 406 pages
Edition 1st Edition
Languages
Authors (4):
Valentino Zocca Valentino Zocca
Profile icon Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Profile icon Gianmario Spacagna
Daniel Slater Daniel Slater
Profile icon Daniel Slater
Peter Roelants Peter Roelants
Profile icon Peter Roelants
View More author details

Table of Contents (18) Chapters

Python Deep Learning
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Machine Learning – An Introduction 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Model-based approaches


The approaches we've so far shown can do a good job of learning all kinds of tasks, but an agent trained in these ways can still suffer from significant limitations:

  • It trains very slowly; a human can learn a game like Pong from a couple of plays, while for Q-learning, it may take millions of playthroughs to get to a similar level.

  • For games that require long-term planning, all the techniques perform very badly. Imagine a platform game where a player must retrieve a key from one side of a room to open a door on the other side. There will rarely be a passage of play where this occurs, and even then, the chance of learning that it was the key that lead to the extra reward from the door is miniscule.

  • It cannot formulate a strategy or in any way adapt to a novel opponent. It may do well against an opponent it trains against, but when presented with an opponent showing some novelty in play, it will take a long time to learn to adapt to this.

  • If given a new goal within an environment...

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