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Panda3D 1.6 Game Engine Beginner's Guide

You're reading from   Panda3D 1.6 Game Engine Beginner's Guide This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You‚Äôll learn through first-hand experience and clear explanations.

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Product type Paperback
Published in Feb 2011
Publisher Packt
ISBN-13 9781849512725
Length 356 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (22) Chapters Close

Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Installing Panda3D and Preparing a Workspace 2. Creating the Universe: Loading Terrain FREE CHAPTER 3. Managing Tasks Over Time 4. Taking Control: Events and User Input 5. Handling Large Programs with Custom Classes 6. The World in Action: Handling Collisions 7. Making it Fancy: Lighting, Textures, Filters, and Shaders 8. GUI Goodness: All About the Graphic User Interface 9. Animating in Panda3D 10. Creating Weaponry: Using Mouse Picking and Intervals 11. What's that Noise? Using Sound 12. Finishing Touches: Getting the Game Ready for the Customer Creating a Sky Sphere with Spacescape Using Egg-Texture-Cards and ExploTexGen Pop quiz Answers Index

Implementing advanced cycle controls


Now it's time to get serious about our cycle controls. We need acceleration, throttle, and turning, if we want our cycle to behave the way it should. We've covered all the topics we need to implement these advanced controls, so let's get down to it.

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83
Tech Concepts
36
Programming languages
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