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Maya Programming with Python Cookbook

You're reading from   Maya Programming with Python Cookbook Master complex workflows and conquer the world with Python and Maya

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785283987
Length 266 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Pankaj K P Singh Pankaj K P Singh
Author Profile Icon Pankaj K P Singh
Pankaj K P Singh
 Herbez Herbez
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Herbez
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Maya 2. Creating User Interfaces FREE CHAPTER 3. Working with Geometry 4. Giving Things a Coat of Paint – UVs and Materials 5. Adding Controls – Scripting for Rigging 6. Making Things Move – Scripting for Animation 7. Scripting for Rendering 8. Working with File Input/Output 9. Communicating with the Web 10. Advanced Topics Index

Accessing documentation for a specific command

Maya is a complex tool, and it offers a wide range of functionality, all of it with corresponding commands that can be invoked via scripts. Each command has its own set of arguments, ranging from easily understood to quite cryptic.

When writing scripts for Maya (and as with any other kind of programming), it is vital to be able to find the appropriate documentation and to understand how to make sense of it.

How to do it...

Let's say that we want more information on a specific command, say the command to create a polygonal cube.

One way to view the help for the command is to use Maya's web-based command help, available by going to Help | Python Command Reference from within Maya. From there, you can either click on the "Polygons" subsection or use the search box.

There are a couple of other ways to get to the documentation for a command, though. You can also go directly to the documentation for a command from the Script Editor window. First, execute the corresponding action using Maya's interface, such as invoking the hotbox and choosing Create | Polygon Primitives | Cube.

That will cause the corresponding MEL command to be displayed in the output section of the Script Editor, in this case, "polyCube". From within the script editor, highlight the relevant line, and go to Help | Help on Selected Command. This will bring up a browser window with the documentation for that command. Note that it will default to the MEL version of the command; for the Python version, click on the "Python" link in the top-right corner of the window.

Finally, you can retrieve information about a command via Python directly using the help command. Try running the following:

print(cmds.help('polyCube'))

This will result in a list of the flags available for the given command, as well as the type of value that Maya expects for each, such as:

  -sx -subdivisionsX        Int

This means that there is a flag named "sx" or "subdivisionsX" that expects an integer value.

How it works...

For the most part, you'll want just the Python command reference open in a browser window while you work on developing your scripts. Good reference documents are key to writing good software, and you should get used to just keeping the references close at hand.

There's more...

You can also use the help command to invoke the web-based documentation for a given command directly, such as:

cmds.help('polyCube', doc=True, language='python')

This would bring up the web page containing the documentation for the Python version of the polyCube command. That's definitely a clunky way to access the help, but might be useful if you wanted to give the users of your script an easy way to refer to relevant documentation directly from your script's user interface.

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