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Hands-On Music Generation with Magenta

You're reading from  Hands-On Music Generation with Magenta

Product type Book
Published in Jan 2020
Publisher
ISBN-13 9781838824419
Pages 360 pages
Edition 1st Edition
Languages
Author (1):
Alexandre DuBreuil Alexandre DuBreuil
Profile icon Alexandre DuBreuil

Table of Contents (16) Chapters

Preface 1. Section 1: Introduction to Artwork Generation
2. Introduction to Magenta and Generative Art 3. Section 2: Music Generation with Machine Learning
4. Generating Drum Sequences with the Drums RNN 5. Generating Polyphonic Melodies 6. Latent Space Interpolation with MusicVAE 7. Audio Generation with NSynth and GANSynth 8. Section 3: Training, Learning, and Generating a Specific Style
9. Data Preparation for Training 10. Training Magenta Models 11. Section 4: Making Your Models Interact with Other Applications
12. Magenta in the Browser with Magenta.js 13. Making Magenta Interact with Music Applications 14. Assessments 15. Other Books You May Enjoy

Using GANSynth as a generative instrument

In the previous section, we used NSynth to generate new sound samples by combining existing sounds. You may have noticed that the audio synthesis process is very time-consuming. This is because autoregressive models, such as WaveNet, focus on a single audio sample, which makes the resulting reconstruction of the waveform really slow because it has to process them iteratively.

GANSynth, on the other hand, uses upsampling convolutions, making the training and generation processing in parallel possible for the entire audio sample. This is a major advantage over autoregressive models such as NSynth since those algorithms tend to be I/O bound on GPU hardware.

The results of GANSynth are impressive:

  • Training on the NSynth dataset converges in ~3-4 days on a single V100 GPU. For comparison, the NSynth WaveNet model converges in 10 days on 32...
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