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Cross-platform UI Development with Xamarin.Forms

You're reading from  Cross-platform UI Development with Xamarin.Forms

Product type Book
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Pages 330 pages
Edition 1st Edition
Languages
Author (1):
Paul Johnson Paul Johnson
Profile icon Paul Johnson

Table of Contents (22) Chapters

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Gestures, maps, and WebViews


Gestures, maps, and WebViews are very commonly used user-interface facilities. While they are all in Xamarin Forms, we will see that they are not as extensive as if they were native versions.

Gestures

All mobile devices have some form of a sweep system. The iOS is especially rich when it comes to having a multi-touch user interface. As with everything to do with Xamarin.Forms, it only covers the basic type of touch, essentially the only one supported on all platforms.

Note

Code for the following is given in Chapter2/Gestures.

Gestures are not enabled on all types of gadgets (for example, gestures are not enabled for dragging pins on a map). This is because only tap detection is currently supported.

Adding a gesture recognizer

In this example, we'll add a gesture recognizer to a label. Labels usually don't have a click event.

  1. Let's create the label:

    var count = 0;
    
    var label = new Label()
    {
      Text = string.Format("You have clicked me {0} times", count),
      TextColor = Color...
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