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Coding Roblox Games Made Easy, Second Edition - Second Edition

You're reading from  Coding Roblox Games Made Easy, Second Edition - Second Edition

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Pages 302 pages
Edition 2nd Edition
Languages
Author (1):
Zander Brumbaugh Zander Brumbaugh
Profile icon Zander Brumbaugh

Table of Contents (15) Chapters

Preface Section I: Introduction to Roblox Development
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Chapter 6

Q1. Why is it good to keep weapon settings in a module?

A: Keeping settings in a module means you won’t need to interact with weapon system code when making changes.

Q2. Why is a lobby necessary in experiences of this format?

A: Players need somewhere to be when they’re eliminated. They will either spectate or interact with shops or other attractions in the lobby in the meantime.

Q3. What do you need to have in your map for every player that can be in your experience at once?

A: A spawn location part.

Q4. Why might it be good to include a celebration message or effect showing the victor at the end of a round?

A: It makes the winner feel more rewarded and encourages more competition among players.

Q5. Why is local replication important for different effects?

A: While we could create effects on the server, latency, lower calculation refresh rates, and more result in the effects being less smooth. Replicating to each client...

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