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Learn Python Programming, 3rd edition - Third Edition

You're reading from  Learn Python Programming, 3rd edition - Third Edition

Product type Book
Published in Oct 2021
Publisher Packt
ISBN-13 9781801815093
Pages 554 pages
Edition 3rd Edition
Languages
Authors (2):
Fabrizio Romano Fabrizio Romano
Profile icon Fabrizio Romano
Heinrich Kruger Heinrich Kruger
Profile icon Heinrich Kruger
View More author details

Table of Contents (18) Chapters

Preface 1. A Gentle Introduction to Python 2. Built-In Data Types 3. Conditionals and Iteration 4. Functions, the Building Blocks of Code 5. Comprehensions and Generators 6. OOP, Decorators, and Iterators 7. Exceptions and Context Managers 8. Files and Data Persistence 9. Cryptography and Tokens 10. Testing 11. Debugging and Profiling 12. GUIs and Scripting 13. Data Science in Brief 14. Introduction to API Development 15. Packaging Python Applications 16. Other Books You May Enjoy
17. Index

A proper introduction

We love to make references to the real world when we teach coding; we believe they help people to better retain the concepts. However, now is the time to be a bit more rigorous and see what coding is from a more technical perspective.

When we write code, we are instructing a computer about the things it has to do. Where does the action happen? In many places: the computer memory, hard drives, network cables, the CPU, and so on. It's a whole world, which most of the time is the representation of a subset of the real world.

If you write a piece of software that allows people to buy clothes online, you will have to represent real people, real clothes, real brands, sizes, and so on and so forth, within the boundaries of a program.

In order to do so, you will need to create and handle objects in the program being written. A person can be an object. A car is an object. A pair of trousers is an object. Luckily, Python understands objects very well.

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