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Blender 3D By Example. - Second Edition
Blender 3D By Example. - Second Edition

Blender 3D By Example.: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, Second Edition

By Oscar Baechler , Xury Greer
$39.99 $27.98
Book May 2020 658 pages 2nd Edition
eBook
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eBook
$39.99 $27.98
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$15.99 Monthly

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Product Details


Publication date : May 29, 2020
Length 658 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781789612561
Vendor :
Blender Foundation
Category :
Table of content icon View table of contents Preview book icon Preview Book

Blender 3D By Example. - Second Edition

Introduction to 3D and the Blender User Interface

Welcome to the wonderful world of 3D graphics! This section of this book will help you jump-start your knowledge with some terminology and the basics of working in 3D. We'll keep this brief and try to get through the boring stuff as quickly as possible so you can get right into creating amazing 3D projects in Blender 2.8!

Blender 2.8 is a series of releases. There is usually an update for the software every 3 to 4 months. The first release in the series was 2.80, then 2.81, 2.82, and so on. The projects in this book can be completed with version 2.80 onward, with some optional features requiring 2.81 onward. You can read more about Blender's release cycle here:
blender.org/download/releases.

First, we will take a look at the fundamentals of a 3D scene. We will learn how the 3D coordinate system uses three dimensional...

Overview of the 3D workflow

If this is your first time working with 3D software, you'll find the explanations in this section very helpful. However, if you are already familiar with 3D terminology and the composition of a 3D scene, then you may want to skip ahead to the next section of this chapter.

Some of the vocabulary terms you're about to learn might sound overwhelming at first, but don't worry you don't have to be good at math just because we use words such as "geometry" to describe our 3D models. Luckily for us, the software does all of the complex math for us, and we get to sit back and create art without having to worry about it hooray!

The 3D coordinate system

All 3D...

Blender's user interface

You can download the latest version of Blender at http://blender.org/download. At the time of writing, the latest version is Blender 2.83. Blender is available on Windows, macOS, and Linux. It is a very similar experience on all three operating systems.

Most of Blender's hotkeys are the same between operating systems. However, if you are following along with this book using a Mac, you need to use the command (cmd) key instead of the control (ctrl) key any time the instructions say to use the control key.

Before we learn about the current version of the user interface, it's useful to know a little bit about Blender's history. There is over a decade's worth of tutorials and resources available online. The software may look a bit different in those old resources, but if you can get past the old interface, the information is just as...

Basic 3D navigation controls

The first thing you'll need to learn in any 3D software is how to navigate the 3D Viewport.

In Blender, the X-Axis is used for width, the Y-Axis is used for depth, and the Z-Axis is used for height. All 3D applications use the same colors for these axes; red for X, green for Y, and blue for Z.

The X-Axis is always used for width in 3D software. However, some software such as Unity and Maya reverse the other two axes so that the Y-Axis is used for height and the Z-Axis is used for depth.

The 3D Viewport is where you will be spending the majority of your time in any 3D software, and Blender is no exception. We will need a three-button mouse to be able to navigate the 3D Viewport properly (pressing the scroll wheel down acts as a middle mouse button). The Middle Mouse Button (MMB) is used for three fundamental navigation controls:

  • Rotate (sometimes...

A brief introduction to the projects in this book

This book offers a wide variety of projects, so there's something for everyone: you'll start by adding horns to a Viking helmet. Then, you'll kick it up a notch by building a time machine. After that, you'll try your hand at architecture by modeling and rendering a modern kitchen in the EEVEE physically-based rendering (PBR) engine. Next, you'll explore 2D character design techniques with Blender's brand-new Grease Pencil tool. You'll practice 2D animation by creating a free-form surreal transformation animation, learn advanced Grease Pencil animation techniques by creating a fun 2D animated short, and finally jump back into the world of fantasy by creating a baby dragon. It is recommended that you go through these chapters in order, but you can try skipping ahead to some of the later projects...

Summary

In this chapter, you learned how 3D software works and in particular, Blender. You learned the basics of the three-axis coordinate system, as well as how transforms are used to place objects in a 3D scene. You also got a glimpse of Blender's UI and looked at the list of projects that will be covered in this book.

These concepts will be the foundation of your 3D knowledge. There are so many possibilities that there's something for everyone! You can model, create materials, paint textures, sculpt, render, and much more! To learn more about Blender's features, have a look at the features page on the Blender website at: blender.org/features.

Now, you're ready for your first 3D project! In the next chapter, you'll be provided with a small scene full of Viking themed objects. You'll get to position objects in the scene and make some edits and additions...

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Key benefits

  • Learn the basics of 3D design and navigate your way around the Blender interface
  • Understand how 3D components work and how to create 3D content for your games
  • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

Description

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

What you will learn

Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender s Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender s built-in texture painting tools

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : May 29, 2020
Length 658 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781789612561
Vendor :
Blender Foundation
Category :

Table of Contents

18 Chapters
Preface Chevron down icon Chevron up icon
1. Introduction to 3D and the Blender User Interface Chevron down icon Chevron up icon
2. Editing a Viking Scene with a Basic 3D Workflow Chevron down icon Chevron up icon
3. Modeling a Time Machine - Part 1 Chevron down icon Chevron up icon
4. Modeling a Time Machine - Part 2 Chevron down icon Chevron up icon
5. Modern Kitchen - Part 1: Kitbashing Chevron down icon Chevron up icon
6. Modern Kitchen - Part 2: Materials and Textures Chevron down icon Chevron up icon
7. Modern Kitchen - Part 3: Lighting and Rendering Chevron down icon Chevron up icon
8. Illustrating an Alien Hero with Grease Pencil Chevron down icon Chevron up icon
9. Animating an Exquisite Corpse in Grease Pencil Chevron down icon Chevron up icon
10. Animating a Stylish Short with Grease Pencil Chevron down icon Chevron up icon
11. Creating a Baby Dragon - Part 1: Sculpting Chevron down icon Chevron up icon
12. Creating a Baby Dragon - Part 2: Retopology Chevron down icon Chevron up icon
13. Creating a Baby Dragon - Part 3: UV Unwrapping Chevron down icon Chevron up icon
14. Creating a Baby Dragon - Part 4: Baking and Painting Textures Chevron down icon Chevron up icon
15. Creating a Baby Dragon - Part 5: Rigging and Animation Chevron down icon Chevron up icon
16. The Wide World of Blender Chevron down icon Chevron up icon
17. Other Books You May Enjoy Chevron down icon Chevron up icon

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