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Unity 2017 Game AI Programming - Third Edition - Third Edition

You're reading from  Unity 2017 Game AI Programming - Third Edition - Third Edition

Product type Book
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Pages 254 pages
Edition 3rd Edition
Languages

Table of Contents (10) Chapters

Preface 1. The Basics of AI in Games 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Setting up the environment

As our tank uses a NavMeshAgent component to traverse the environment, we need to set up our scene using static game objects for the bake process to work properly, as we learned in Chapter 4, Finding Your Way. The maze is set up in a way so that towers are spread out fairly reasonably and the tank has plenty of space to maneuver around easily. The following screenshot shows the general layout of the maze:

The gauntlet our tank must run through

As you can see, there are seven towers spread out through the maze and a few twists and turns for our tank to break line of sight. In order to avoid having our tank graze the walls, we adjust the settings in the navigation window to our liking. By default, the example scene has the agent radius set to 1.46 and the step height to 1.6. There are no hard rules for how we arrived at these numbers; it is just trial...

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