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Unity 2017 Game AI Programming - Third Edition - Third Edition

You're reading from  Unity 2017 Game AI Programming - Third Edition - Third Edition

Product type Book
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Pages 254 pages
Edition 3rd Edition
Languages

Table of Contents (10) Chapters

Preface 1. The Basics of AI in Games 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Finding other uses for fuzzy logic

Fuzzy data is very peculiar and interesting in that it can be used in tandem with all of the major concepts we have introduced in this book. We saw how a series of fuzzy logic controllers can easily fit into a behavior tree structure, and it's not terribly difficult to imagine how it could be used with an FSM.

Merging with other concepts

Sensory systems also tend to make use of fuzzy logic. While seeing something can be a binary condition, in low-light or low-contrast environments, we can suddenly see how fuzzy the condition can become. You've probably experienced it at night: seeing an odd shape, dark in the distance, in the shadows, thinking "is that a cat?". It then...

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