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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

Summary

Every system needs a bootloader to bring the hardware to life and to load a kernel. U-Boot has found favor with many developers because it supports a useful range of hardware and it is fairly easy to port to a new device. In this chapter, we learned how to inspect and drive U-Boot interactively from the command line over a serial console. These command-line exercises included loading a kernel over a network using TFTP for rapid iteration. Lastly, we learned how to port U-Boot to a new device by generating a patch for our Nova board.

Over the last few years, the complexity and ever-increasing variety of embedded hardware has led to the introduction of the device tree as a way of describing hardware. The device tree is simply a textual representation of a system that is compiled into a device tree binary (DTB), and which is passed to the kernel when it loads. It is up to the kernel to interpret the device tree and to load and initialize drivers for the devices it finds there...

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