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Panda3D 1.7 Game Developer's Cookbook

You're reading from   Panda3D 1.7 Game Developer's Cookbook Over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849512923
Length 336 pages
Edition Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up Panda3D and Configuring Development Tools FREE CHAPTER 2. Creating and Building Scenes 3. Controlling the Renderer 4. Scene Effects and Shaders 5. Post-Processing and Screen Space Effects 6. 2D Elements and User Interfaces 7. Application Control 8. Collision Detection and Physics 9. Networking 10. Debugging and Performance 11. Input Handling 12. Packaging and Distribution 13. Connecting Panda3D with Content Creation Tools Index

Using assets hosted on a server


Panda3D features a very advanced virtual file system that makes it possible to transparently handle and load file data from various sources, such as directories in the local file system or archive files that contain resources themselves (See Chapter 12, Packaging and Distribution for more info on multifile archives and packages). Every time you call loader.loadModel(), the engine tries to find and load the requested model from one of the sources that have been added to the file system structure before.

However, files do not have to be stored on the local system to be used by Panda3D. The virtual file system also allows mounting directories hosted on web servers. Files that reside on the remote system are downloaded transparently as needed whenever they are requested by your application, without having to write any extra code apart from the call that adds the resources on the server to Panda3D's file system.

This can be very practical for games that feature constantly...

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83
Tech Concepts
36
Programming languages
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