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Panda3D 1.7 Game Developer's Cookbook

You're reading from   Panda3D 1.7 Game Developer's Cookbook Over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849512923
Length 336 pages
Edition Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up Panda3D and Configuring Development Tools FREE CHAPTER 2. Creating and Building Scenes 3. Controlling the Renderer 4. Scene Effects and Shaders 5. Post-Processing and Screen Space Effects 6. 2D Elements and User Interfaces 7. Application Control 8. Collision Detection and Physics 9. Networking 10. Debugging and Performance 11. Input Handling 12. Packaging and Distribution 13. Connecting Panda3D with Content Creation Tools Index

Recording and simulating user input


In this recipe you will learn how to record the stream of user inputs and replay it at a later point. This can be useful in several areas of game development, such as playtesting and AI.

While testing a game, you could capture all of the playtesters' actions, for example. If a bug is encountered, the data file containing the input that led to a crash or unintended behavior can then be attached to the bug report so that a programmer is able to easily reproduce the steps that led to the problem and fix it.

Apart from being able to save input streams for reproducing bugs, this data could also be used to automate playtesting. You have to realize that testing a game means playing the same section of it over and over again, just to make sure everything works properly. To relieve your testers from this repetitive kind of work, using a technique similar to the one shown here could enable them to record a stream of interactions once for every test case. This way...

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Tech Concepts
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Programming languages
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