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You're reading from  Application Development with Qt Creator - Third Edition

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Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Multithreading in Qt

A thread is a single line of execution within a single application. Nearly all of today's operating systems are multithreaded; that is, your application can have more than one concurrent line of execution at a time. Multithreading is a key way to improve the responsiveness of an application, because most processors today can execute multiple threads in parallel, and operating systems are optimized to share resources among multiple threads.

Qt supports multithreading over the host operating system through three key classes:

  • QThread
  • QSemaphore
  • QMutex

The first, QThread, represents a single thread of execution, while the latter two are used to synchronize thread access to data structures.

By design, your application runs entirely on the user thread, a single thread of execution that starts when your application starts. You can create new threads of execution...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng