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You're reading from  Gideros Mobile Game Development

Product typeBook
Published inNov 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849696708
Edition1st Edition
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Arturs Sosins
Arturs Sosins
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Arturs Sosins

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (http://jenots.com/). They released Mashballs (http://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects. As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog http://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.
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Adding sounds


Although usually underrated by developers, background music and sound effects are an important part of any game. It sets up the mood and compliments the gameplay. But that's aesthetics. What we need to learn is how to set up background music and sound effects in Gideros.

Gideros API for playing sounds is pretty straightforward. First, we load sound by creating the Sound class instance.

local sound = Sound.new("mysound.mp3")

And then we play this sound by calling the sound:play() method.

Note

In Gideros, a good practice is to use MP3 format for background music or sounds that do not require immediate play. This is because MP3 is a compressed format and more resources would be required to uncompress it.

For sound effects and other sounds that do require immediate play, you should use WAV files, because this file format is uncompressed and can be read and played immediately.

But what we need to do is to provide the ability to turn the sounds off and on as well. So what we will do here...

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Gideros Mobile Game Development
Published in: Nov 2013Publisher: PacktISBN-13: 9781849696708

Author (1)

author image
Arturs Sosins

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (http://jenots.com/). They released Mashballs (http://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects. As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog http://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.
Read more about Arturs Sosins