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Java Coding Problems - Second Edition

You're reading from  Java Coding Problems - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781837633944
Pages 798 pages
Edition 2nd Edition
Languages
Author (1):
Anghel Leonard Anghel Leonard
Profile icon Anghel Leonard

Table of Contents (16) Chapters

Preface 1. Text Blocks, Locales, Numbers, and Math 2. Objects, Immutability, Switch Expressions, and Pattern Matching 3. Working with Date and Time 4. Records and Record Patterns 5. Arrays, Collections, and Data Structures 6. Java I/O: Context-Specific Deserialization Filters 7. Foreign (Function) Memory API 8. Sealed and Hidden Classes 9. Functional Style Programming – Extending APIs 10. Concurrency – Virtual Threads and Structured Concurrency 11. Concurrency ‒ Virtual Threads and Structured Concurrency: Diving Deeper 12. Garbage Collectors and Dynamic CDS Archives 13. Socket API and Simple Web Server 14. Other Books You May Enjoy
15. Index

60. Rewriting equals() via type patterns for instanceof

It is not mandatory to rely on instanceof to implement the equals() method, but it is a convenient approach to write something as follows:

public class MyPoint {
  private final int x;
  private final int y;
  private final int z;
  public MyPoint(int x, int y, int z) {
    this.x = x;
    this.y = y;
    this.z = z;
  }
  @Override
  public boolean equals(Object obj) {
    if (this == obj) {
      return true;
    }
    if (!(obj instanceof MyPoint)) {
      return false;
    }
    final MyPoint other = (MyPoint) obj;
    return (this.x == other.x && this.y == other.y
      && this.z == other.z); 
  }       
}

If you are a fan of the previous approach for implementing equals(), then you’ll love rewriting it via a type pattern for instanceof. Check out the following snippet:

@Override
public boolean equals(Object obj) {
  if (this == obj) {
    return true;
  }
  return obj instanceof MyPoint other
    && this.x == other.x && this.y == other.y
    && this.z == other.z; 
}

If MyPoint is generic (MyPoint<E>) then simply use a wildcard as follows (more details are available in the next problem):

return obj instanceof MyPoint<?> other
  && this.x == other.x && this.y == other.y
  && this.z == other.z;

Cool, right?! However, pay attention that using instanceof to express the equals() contract imposes the usage of a final class of final equals(). Otherwise, if subclasses are allowed to override equals(), then instanceof may cause transitivity/symmetry bugs. A good approach is to pass equals() through a dedicated verifier such as equals verifier (https://github.com/jqno/equalsverifier), which is capable of checking the validity of the equals() and hashCode() contracts.

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Java Coding Problems - Second Edition
Published in: Mar 2024 Publisher: Packt ISBN-13: 9781837633944
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