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FPGA Programming for Beginners

You're reading from  FPGA Programming for Beginners

Product type Book
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Frank Bruno Frank Bruno
Profile icon Frank Bruno

Table of Contents (16) Chapters

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Introducing data types

All computer programming languages need variables. These are places in memory or registers that store values that the program that's running can access. Hardware Design Languages (HDLs) are a little different in that you are building hardware. There are variable equivalents in terms of storage/sequential logic, which we'll discuss in the next chapter, but we also need wires to move data around the hardware we're building using the FPGA routing resources, even if they are never stored:

Figure 2.1 – Program flow versus HDL flow

As we can see, in a traditional flow, you have a computer that has a processor and memory. The program flows linearly; however, with modern machines, there are increasing levels of parallelism. When you write SystemVerilog, you are using data types to create hardware that will store or move data around physically from Lookup Tables (LUTs) to LUTs. If you want to use external memory, which is...

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