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FPGA Programming for Beginners

You're reading from  FPGA Programming for Beginners

Product type Book
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Frank Bruno Frank Bruno
Profile icon Frank Bruno

Table of Contents (16) Chapters

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Exploring some more advanced verification constructs

The testing we have done thus far has been pretty simple, even when we used self-checking. There is one construct that I have found very useful over the years. The queue is easy to use and understand.

Introducing SystemVerilog queues

Often, you need to generate an input in a design that will produce an expected output some time later. Examples of this are parsing engines, data processing engines, and, as we saw in Chapter 9, A Better Way to Display – VGA, the PS/2 interface.

When I modified the ps2_host module, I decided to upgrade the testbench for it using queues. I had to create a structure to define what I wanted to store in the queue:

typedef struct packed
  {
   logic [7:0] data;
   logic       parity;
  } ps2_rx_data_t;

This structure will store our expected data as we generate data in the ps2_host for testing.

A queue...

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