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Modern Computer Vision with PyTorch

You're reading from  Modern Computer Vision with PyTorch

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781839213472
Pages 824 pages
Edition 1st Edition
Languages
Authors (2):
V Kishore Ayyadevara V Kishore Ayyadevara
Profile icon V Kishore Ayyadevara
Yeshwanth Reddy Yeshwanth Reddy
Profile icon Yeshwanth Reddy
View More author details

Table of Contents (25) Chapters

Preface 1. Section 1 - Fundamentals of Deep Learning for Computer Vision
2. Artificial Neural Network Fundamentals 3. PyTorch Fundamentals 4. Building a Deep Neural Network with PyTorch 5. Section 2 - Object Classification and Detection
6. Introducing Convolutional Neural Networks 7. Transfer Learning for Image Classification 8. Practical Aspects of Image Classification 9. Basics of Object Detection 10. Advanced Object Detection 11. Image Segmentation 12. Applications of Object Detection and Segmentation 13. Section 3 - Image Manipulation
14. Autoencoders and Image Manipulation 15. Image Generation Using GANs 16. Advanced GANs to Manipulate Images 17. Section 4 - Combining Computer Vision with Other Techniques
18. Training with Minimal Data Points 19. Combining Computer Vision and NLP Techniques 20. Combining Computer Vision and Reinforcement Learning 21. Moving a Model to Production 22. Using OpenCV Utilities for Image Analysis 23. Other Books You May Enjoy Appendix

Implementing an agent to perform autonomous driving

Now that you have seen RL working in progressively challenging environments, we will conclude this chapter by demonstrating that the same concepts can be applied to a self-driving car. Since it is impractical to see this working on an actual car, we will resort to a simulated environment. The environment is going to be a full-fledged city of traffic, with cars and additional details within the image of a road. The actor (agent) is a car. The inputs to the car are going to be various sensory inputs such as a dashcam, Light Detection And Ranging (LIDAR) sensors, and GPS coordinates. The outputs are going to be how fast/slow the car will move, along with the level of steering. This simulation will attempt to be an accurate representation of real-world physics. Thus, note that the fundamentals will remain the same, whether it is a car simulation or a real car.

Note that the environment we are going to install needs a graphical user interface...
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