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You're reading from  Test-Driven iOS Development with Swift - Fourth Edition

Product typeBook
Published inApr 2022
PublisherPackt
ISBN-139781803232485
Edition4th Edition
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Author (1)
Dr. Dominik Hauser
Dr. Dominik Hauser
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Dr. Dominik Hauser

Dr. Dominik Hauser is an iOS developer working for a small company in western Germany. In over 11 years as an iOS developer, he has worked on many different apps, both large and small. In his spare time, Dominik builds small (often silly) apps and explores how he can become a better iOS developer. He talks at conferences, writes books, and is active in the iOS community in general. His most successful open source component (in terms of stars) is a pull-to-refresh control for a table view that consists of an actual SpriteKit game. Before Dominik became an iOS developer, he was a physicist, researching the most powerful photon sources within our galaxy.
Read more about Dr. Dominik Hauser

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Debugging tests

Sometimes, but not often, you may need to debug your tests. As with normal code, you can set breakpoints in test code. The debugger then stops the execution of the code at that breakpoint. You can also set breakpoints in the code that will be tested to check whether you have missed something or whether the code you'd like to test is actually executed.

To get a feeling of how this works, let's add an error to a test in the preceding example and debug it:

  1. Open FirstDemoTests.swift and replace the test method test_makeHeadline_shouldCapitalisePassedInString_2() with this code:
    // FirstDemoTests.swift
    func 
     test_makeHeadline_shouldCapitalisePassedInString_2()
     { 
      let input = "The contextual action menu"  
      let result = blogger.makeHeadline(from: input)
      let expected = "The ContextuaI Action Menu"
      XCTAssertEqual(result, expected)
    }

Have you seen the error that we have...

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Test-Driven iOS Development with Swift - Fourth Edition
Published in: Apr 2022Publisher: PacktISBN-13: 9781803232485

Author (1)

author image
Dr. Dominik Hauser

Dr. Dominik Hauser is an iOS developer working for a small company in western Germany. In over 11 years as an iOS developer, he has worked on many different apps, both large and small. In his spare time, Dominik builds small (often silly) apps and explores how he can become a better iOS developer. He talks at conferences, writes books, and is active in the iOS community in general. His most successful open source component (in terms of stars) is a pull-to-refresh control for a table view that consists of an actual SpriteKit game. Before Dominik became an iOS developer, he was a physicist, researching the most powerful photon sources within our galaxy.
Read more about Dr. Dominik Hauser