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How to Build Android Apps with Kotlin

You're reading from  How to Build Android Apps with Kotlin

Product type Book
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Pages 794 pages
Edition 1st Edition
Languages
Authors (4):
Alex Forrester Alex Forrester
Profile icon Alex Forrester
Eran Boudjnah Eran Boudjnah
Profile icon Eran Boudjnah
Alexandru Dumbravan Alexandru Dumbravan
Profile icon Alexandru Dumbravan
Jomar Tigcal Jomar Tigcal
Profile icon Jomar Tigcal
View More author details

Table of Contents (17) Chapters

Preface
1. Creating Your First App 2. Building User Screen Flows 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Introduction

You learned how to add animations and transitions with CoordinatorLayout and MotionLayout in the previous chapter. Now, you are ready to develop and launch Android applications.

After developing Android apps, they will only be available on your devices and emulators. You must make them available to everyone so they can download them. In turn, you will acquire users and you can earn from them. The official marketplace for Android apps is Google Play. With Google Play, the apps and games you release can be available to over 2 billion active Android devices globally.

In this chapter, we're going to learn about launching your apps on Google Play. We'll start with preparing the apps for release and creating a Google Play Developer account. Then, we'll move on to uploading your app and managing app releases.

Let's get started with preparing your apps for release on Google Play.

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