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How to Build Android Apps with Kotlin

You're reading from  How to Build Android Apps with Kotlin

Product type Book
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Pages 794 pages
Edition 1st Edition
Languages
Authors (4):
Alex Forrester Alex Forrester
Profile icon Alex Forrester
Eran Boudjnah Eran Boudjnah
Profile icon Eran Boudjnah
Alexandru Dumbravan Alexandru Dumbravan
Profile icon Alexandru Dumbravan
Jomar Tigcal Jomar Tigcal
Profile icon Jomar Tigcal
View More author details

Table of Contents (17) Chapters

Preface
1. Creating Your First App 2. Building User Screen Flows 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Summary

This chapter covered creating animations and transitions with CoordinatorLayout and MotionLayout. Animations can improve the usability of our app and make it stand out compared to other apps.

We started by customizing the transition when opening and closing an activity with activity transitions. We also learned about adding shared element transitions when an activity and the activity that it opens both contain the same elements so that we can highlight this link between the shared elements to the users.

We learned how we can use CoordinatorLayout to handle the motion of its child views. Some views have built-in behaviors that handle how they work inside CoordinatorLayout. You can add custom behaviors to other views too. Then, we moved on to using MotionLayout to create animations by specifying the start constraint, end constraint, and the transition between them. We also looked into modifying the motion path by adding keyframes in the middle of the animation. We learned...

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