In this final chapter we exported terrains as RAW and 3D models for Unity and used a simple script to import splat data from GROME. We installed a plugin for UDK and exported the terrain into the Unreal Editor along with material layers. Finally, we looked at Ogre3D and exported our scene for the viewer application.
Argentina
Australia
Austria
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Brazil
Bulgaria
Canada
Chile
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Denmark
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Greece
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Indonesia
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Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
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Portugal
Romania
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Slovenia
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Sweden
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Taiwan
Thailand
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United States